Health Bars! Credits! Multiplayer! Mortuary!

Hello, Keyboard Kadets!

Keyboard Anthony reporting in on behalf of the kommandos! I’ve just got word from the Keyboard Kommander himself about some updates you’ll see in the next build.

– Health bars: Some players at PAX SIX reported that they wanted more clarity when it came to what enemies were being attacked by the Keyboard Kommander and their overall health. We’re happy to report that Keyboard Dion uncovered a way to make this happen!

– Credits Mode:  Check out a special new mode where you can interactively experience who helped make the game of Keyboard Kommander possible!

The evil Orthographimancer might try to foil some of the plans below, but we’re working to make these possible:

– Multiplayer: The Keyboard Kommander himself uncovered hidden pathways to make this PAX SIX request possible. And you won’t even need to share a keyboard!

– Mortuary: Keyboard Chris created this mode and we are collectively working on this to make an interesting experience for players! You’ll be able to see zombies and monsters up close and personal. You’ll be able to read about their role in Keyboard Kommander and even find out some useful stats about how fast they move or how hard they hit!

Until next time, Kadets.

End transmission!

[News/Updates] Updating Our Designs!

Hello, Keyboard Kadets!

Keyboard Anthony reporting in! I’ve cleared the broadband space on this secure channel so the Orthographimancer will not trace our signal.

Attentive kadets will notice that we’ve been working on our designs for both and our download page over at! If you have any suggestions, please broadcast them on our comments page for a special reward!

Oh no!

Jetpack Jack and Jetpack Jane have found us!

End transmission! End transmission!

[News and Updates] What’s New, Kadets?

Hello, Keyboard Kadets!

We’ve been making significant progress to Keyboard Kommander.

We can’t reveal too much about what progress has been made at this time, because then our plans will be revealed to The Orthographimancer and her hordes of post-apocalyptic zombies and mutants, but we can reveal this:

  1. Pumpkin variants for zombies!
  2. New rager zombies will speed up attacks when the player makes a typo!
  3. Various bug fixes to increase stability!

The easiest way to find out what changes we’ve made is to download the Oktober Edition!

[Art] SPOOK-tober Posters!

Hey, kadets!

Here are three posters that Keyboard Josh and Keyboard Anthony jammed on making for our upcoming Spook-tober update!

Poster designed by Keyboard Anthony
with art by Keyboard Dion!

Poster designed by Keyboard Josh
with royalty-free art!

Poster designed by Keyboard Anthony
with screenshots of in-game zombies!

[News and Updates] Upcoming SPOOK-tober update!

Hey folks sorry for making you all wait, but we have an update worth talking about!

Thanks in no small part to our SIX debut we’ve been able to garner a lot more positive attention AND we have more volunteers on board for helping develop the game! More programmers, a couple of artists and story devs and a new Audio man to replace the amazingly talented Dennis who was able to get a job in the gaming industry doing sound design (GOD SPEED YE GENTLE AUDIOMAN!)

So Now we are gearing up for IFest which is happening all the way in May, with new system updates, more streamlined code and new art we’ve been cookin’ up. But may is a long ways away, and since Halloween is just around the corner we’re doing a spooky celebration by adding some new art assets for the festivities and having a more stable build than before!

We’ll be releasing the build a few days before halloween so get ready to mash those keys into the zombies SPOOKY style!

[Story Mode] October Build, Beyond

It’s alive!

After months of preparation for our booth at the PAX Seattle Indies Expo 2018, and receiving klamorously positive feedback from game-likers and educators alike, the Keyboard Kommandos took a well-deserved break. Now, we’re back!

Since our October build of Keyboard Kommander will primarily focus on back-end material, let’s focus on the most noticeable additions: will be our central communication hub for news, updates on various aspects of development, including, our story mode plans!