From left: Keyboard Dion, Keyboard Chris, the Keyboard Kommander [William],
Keyboard Anthony, and one of the Keyboard Stevens
After months of preparation for our booth at the PAX Seattle Indies Expo 2018, and receiving klamorously positive feedback from game-likers and educators alike, the Keyboard Kommandos took a well-deserved break. Now, we’re back!
Since our October build of Keyboard Kommander will primarily focus on back-end material, let’s focus on the most noticeable additions: KeyboardKommander.com will be our central communication hub for news, updates on various aspects of development, including, our story mode plans!
Here’s a drawing of the mascot of Keyboard Kommander, Grubby!
“When I brainstormed the drawing I was viewing Grubby as like a grotesque monster with a strange cuteness to it, kinda like a Metroid has.” – Dion
This will be the one-stop-shop for anything related to Keyboard Kommander. Everything from dev and story progress to upcoming events.
Stay tuned, kadets!