Megaunstable Multiplayer Beta!

Beginning transmission to all Keyboard Kadets!

Check out our beta multiplayer mode!

This was our biggest requested feature from PAX SIX 2018, after assorted dictionary and educational modes. The Keyboard Kommander fought tirelessly against hordes of zombies, bugs, and other mutants thrown at him by the evil Orthographimancer to make this possible. But like the multiplayer mode itself, he didn’t do it alone.

Everyone in the photograph above helped make this possible! The Keyboard Kommander himself (seated, right) found the service and began prototyping. Keyboard Chris (seated, left) and The Keyboard Steven That Does Programming (seated, center) helped test and of course, Keyboard Dion (standing, center) helped with UI and artistic representations!

Of course, there were other Keyboard Kommandos that helped make this testing session on December 1st at the Indie Support Group hosted by the Seattle Indies possible… It’s just that the Orthographimancer is closing in. The broadcast signal is fading fast!

Download our multiplayer build that works in coordination with Mixer and give us feedback!

End transmission!

Download Keyboard Kommander!!

Health Bars! Credits! Multiplayer! Mortuary!

Hello, Keyboard Kadets!

Keyboard Anthony reporting in on behalf of the kommandos! I’ve just got word from the Keyboard Kommander himself about some updates you’ll see in the next build.

– Health bars: Some players at PAX SIX reported that they wanted more clarity when it came to what enemies were being attacked by the Keyboard Kommander and their overall health. We’re happy to report that Keyboard Dion uncovered a way to make this happen!

– Credits Mode:  Check out a special new mode where you can interactively experience who helped make the game of Keyboard Kommander possible!

The evil Orthographimancer might try to foil some of the plans below, but we’re working to make these possible:

– Multiplayer: The Keyboard Kommander himself uncovered hidden pathways to make this PAX SIX request possible. And you won’t even need to share a keyboard!

– Mortuary: Keyboard Chris created this mode and we are collectively working on this to make an interesting experience for players! You’ll be able to see zombies and monsters up close and personal. You’ll be able to read about their role in Keyboard Kommander and even find out some useful stats about how fast they move or how hard they hit!

Until next time, Kadets.

End transmission!

[News/Updates] Updating Our Designs!

Hello, Keyboard Kadets!

Keyboard Anthony reporting in! I’ve cleared the broadband space on this secure channel so the Orthographimancer will not trace our signal.

Attentive kadets will notice that we’ve been working on our designs for both KeyboardKommander.com and our download page over at itch.io! If you have any suggestions, please broadcast them on our itch.io comments page for a special reward!

Oh no!

Jetpack Jack and Jetpack Jane have found us!

End transmission! End transmission!

[News and Updates] What’s New, Kadets?

Hello, Keyboard Kadets!

We’ve been making significant progress to Keyboard Kommander.

We can’t reveal too much about what progress has been made at this time, because then our plans will be revealed to The Orthographimancer and her hordes of post-apocalyptic zombies and mutants, but we can reveal this:

  1. Pumpkin variants for zombies!
  2. New rager zombies will speed up attacks when the player makes a typo!
  3. Various bug fixes to increase stability!

The easiest way to find out what changes we’ve made is to download the Oktober Edition!

[Art] SPOOK-tober Posters!

Hey, kadets!

Here are three posters that Keyboard Josh and Keyboard Anthony jammed on making for our upcoming Spook-tober update!


Poster designed by Keyboard Anthony
with art by Keyboard Dion!


Poster designed by Keyboard Josh
with royalty-free art!


Poster designed by Keyboard Anthony
with screenshots of in-game zombies!

[Story Mode] October Build, Beyond

It’s alive!

After months of preparation for our booth at the PAX Seattle Indies Expo 2018, and receiving klamorously positive feedback from game-likers and educators alike, the Keyboard Kommandos took a well-deserved break. Now, we’re back!

Since our October build of Keyboard Kommander will primarily focus on back-end material, let’s focus on the most noticeable additions: KeyboardKommander.com will be our central communication hub for news, updates on various aspects of development, including, our story mode plans!

WANNA READ SOME JUICY INFORMATION ABOUT FUTURE STORY IDEAS? CLICK HERE TO KEEP ON READING!